Baleghizadeh, S., & Abdi, H. (2010). Recast and Its Impact on Second Language Acquisition. International Journal of Language Studies, 4(4), 57-68.

Barab, S. A., Gresalfi, M., & Arici, A. (2009). Why Educators Should Care About Games. Educational Leadership, 67(1), 76-80.

Darling-Hammond, L., & McLaughlin, M. W. (1995). Policies that support professional development in an era of reform. Phi Delta Kappan, 76(8), 597-605.

Gros, B. (2007). Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Education, 40(1), 23-38.

Heselden, R., & Staples, R. (2002). Science teaching and literacy, part 2: Reading. School Science Review, 83(304), 51-63.

Hindin, A., Morocco, C. C., Mott, E. A., & Aguilar, C. M. (2007). More than just a group: teacher collaboration and learning in the workplace. Teachers and Teaching: Theory and Practice, 13(4), 349-376. doi: 10.1080/13540600701391911

Killen, R. (2006). Effective Teaching Strategies: Lessons from Research and Practice (4th ed.): Thomson Social Science Press.

Meyer, D. (2010). Math class needs a makeover  Retrieved 21 August, 2011, from

Miller, A. K. (2011, 26 September). Game-Based Learning Units for the Everyday Teacher.  Retrieved from

Noschese, F. (2010, August 6). The $2 Interactive Whiteboard.  Retrieved from

NSW Board of Studies. (2002a). Chemistry Syllabus.  Sydney: NSW BOS Retrieved from

NSW Board of Studies. (2002b). Science Years 7-10 Syllabus.  Sydney: NSW BOS Retrieved from

NSW Institute of Teachers. (2005). Professional Teaching Standards.  Sydney: NSWIT Retrieved from

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s